Review: Pixar’s ‘Coco’ is visually gorgeous, surprisingly grounded and vaguely formulaic

After over two decades and nearly 20 films, it’s refreshing for Pixar to provide its most grounded premise yet.

Following sustained success by way of talking bugs, talking toys, talking cars, talking fish, talking emotions, talking rats and “talking” robots, something about a Dia de Los Muertos-centric story featuring human characters (and, yes, talking humanoid skeletons) feels much more relatable, like Pixar declaring a coup upon itself.

But then again, that was the point of “Coco” – to showcase a world with more connections to reality than any other Pixar offering before it, and to flesh out that world with the humanity the animation giant has the reputation of conjuring. Continue reading →

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